World Book: Prysus

 

 

 

Main Page

________________

Game Material

Setting Info

New O.C.C.

New Monsters & Animals

Weapons & Armour

Downloads

________________

Campaigns

Sci-Fi

Fantasy

Non-Palladium

________________

Miscellaneous

About Me

Artwork

Short Stories

Character Backstories

________________

Guest Book

Demon Hunters (Season 2): Game 10 (IM)

 

 

Jun Nekkara: Sorry about cutting off like that, but Tie made me realize what time it was
DreaMwrite1: np
DreaMwrite1: heh ya
DreaMwrite1: you guys are the most reliable bunch of players.
DreaMwrite1: Normally my campaigns end up as flops cause no one is ever on at the scheduled times.
DreaMwrite1: Sunday nights seem to have worked rather well.
Jun Nekkara: Me, when I say I'm going to do it, I try my best to make it (personal code). Made it when I was sick, rushed home from a baptism, skipped a few other things as well. Commitment is one of those important things to me
DreaMwrite1: Damn Sci-Fi channel is showing old Godzilla movies all day today
Jun Nekkara: Hehe
DreaMwrite1: Ya that is cool that ya try and do that I appretiate it and I'm sure the others do too.
Jun Nekkara: "Its Godzilla!" "This sucks, look at those cheap graphics" "Yes, but would you prefer to watch the Godzilla cartoon?" "Okay, this isn't so bad after all"
DreaMwrite1: Heh I just didnt get the cartoon at all
DreaMwrite1: That was nuts
Jun Nekkara: Hehe
Jun Nekkara: Sad thing is that sometimes it comes on and I'm too lazy to change the channel. So I actually watch it *hangs head in shame*
Jun Nekkara: Yes? I'm listening
DreaMwrite1: You find yourself in a long dark hall with light ahead of you.
Jun Nekkara: *looks around (though sees nothing)* "This seems familiar. Much the same way I first merged with Garouki"
Jun Nekkara: *closes eyes* "I wonder if something similar awaits me there." *takes a deep breath* "Only one way to find out I suppose. This is no time to start worrying about what might happen" *heads toward the light, but not at full speed*
DreaMwrite1: Two white robed men appear beside you on either side as you approach closer to the light.
DreaMwrite1: "You are Jun I take it?" says the one on your left.
DreaMwrite1: "We sympathize for your pain but there is little we can do ourselves..."
Jun Nekkara: *pauses and looks at both. Faces the one on my left and nods* "That is correct. May I ask your name since you already know mine?"
DreaMwrite1: says the one on your right.
DreaMwrite1: "We have no names only a purpose." says the one of the left.
Jun Nekkara: *looks to the one on the right* "Little you can do? Does that mean..." *closes eyes, a slight smile comes across his face. It seems a bit out of place. It leaves only a second after forming* "Does this mean that I am dead?"
DreaMwrite1: "Sadly yes, Jun."
DreaMwrite1: says the one on your left.
Jun Nekkara: "Can you tell me if Garouki at least made it? I feel responsible for his well being"
DreaMwrite1: "There is very little we may do otherwise." says the right.
DreaMwrite1: "The spirit went back from which he came." says the left.
DreaMwrite1: "That is all we may say on the topic." says the right.
Jun Nekkara: "If I am to die, then that is my fate. I can accept that" *closes eyes and looks a bit sad* "However Garouki...he simply tired to help me" *there is a pause* "I am sorry my old friend"
DreaMwrite1: "Sadly your friends will meet a similiar fate." says the left.
DreaMwrite1: "At the hands of Akuma." says the right.
Jun Nekkara: *opens his eyes and looks at the two again* "You said there is little you can do? Does that mean there is still hope? If so, there is no time to moarn. That can be done later"
DreaMwrite1: Right: "Well..."
DreaMwrite1: Left: "You may discuss it with the head of this place but it would be risky."
DreaMwrite1: Right: "Those who beg can sometimes meet a fate worse than that of death."
Jun Nekkara: "If it will save the lives of the friends I have left. Then I will gladly take the chance. Their lives are worth any risk"
DreaMwrite1: "As you wish" says the robed figure on your left.
DreaMwrite1: "We kind of like ya after all." says the one on your right.
Jun Nekkara: "You seem to know much of me. Do I know you in some way?"
DreaMwrite1: "Nope don't think we have met."
DreaMwrite1: they say in unicent.
DreaMwrite1: You then find yourself in a large room.
DreaMwrite1: The scent of many different flowers fills your nose.
DreaMwrite1: It is relitivly warm within the room as well.
DreaMwrite1: The room appears to be completely empty.
Jun Nekkara: "Hello?" *calling out through the emptiness, hoping that there is something there that he simply cannot see*
DreaMwrite1: "Yes Jun I have heard of your request." you hear a voice boom from inside your head.
Jun Nekkara: "And your answer? Will you let me return to help my friends?"
DreaMwrite1: "You have done much for the world mortal I shall give you that. For this I shall give you
enough time to conclude a battle that you have not finished. Once you defeat Akuma or he
defeats you though...you will need to come back to us."
DreaMwrite1: "You do not hold the strength you need to defeat him though. You must somehow discover this yourself."
Jun Nekkara: *closes eyes and bows humbly* "That is acceptable. I thank you"
DreaMwrite1: ((lets say its paused at this moment for you as I work with the others a little))
Jun Nekkara: "And though I may lack the stregth myself, perhaps the bonds of our friendship shall be enough"
Jun Nekkara: ((That is fine))
DreaMwrite1: Dont be afraid to watch of course.
Jun Nekkara: Oh, I'm watching
DreaMwrite1: You find yourself surrounded by your old village that you lived in as a boy.
DreaMwrite1: The setting seems very familiar to you.
DreaMwrite1: You notice Akuma, Tie, and Ninazu near one of the burning homes.
DreaMwrite1: Tie and Ninazu seem in a helpless state.
Jun Nekkara: "This place...can it be?" *notices his friends in need and says with an almost ahatred in his voice* "Akuma""
DreaMwrite1: Time to make your entrance.
DreaMwrite1: Make it really huge ;-)
Jun Nekkara: *He swings his arm quickly three times across the air. The swinging motion of his hand goes from left to right down, then right to left downward, and finally straight across, from left to right Then he pulls his hand back towards himself, hand opened. He motions his open palm towards Akuma* "Flames of -- " *he closes his hand which forms a fist* " -- Confinement"
Jun Nekkara: Of should I cut and paste that into the room. I figure the attack itsself would be the best entrance. Then go from there
DreaMwrite1: Go for it.
DreaMwrite1: Ya see that would have had good symbolic nature of Jun rising from the flames like a Pheonix but the cool tentical thing works too.
DreaMwrite1: I'm not sure if ya had other things in mind for that or not though...
DreaMwrite1: The monk seems to have a familiarity to you of a more recent nature...
DreaMwrite1: Mind you I'm not erasing anything from your background only filling in some spaces.
Jun Nekkara: Well, that is what spaces were meant for. Though it does change things slightly
DreaMwrite1: Why yes it does ;-)
DreaMwrite1: You can't seem to remember any of the events that took place except for the fight with the monk.
DreaMwrite1: You are unsure why.
Jun Nekkara: Well, I do remember what I just saw, correct?
DreaMwrite1: only the point where the monk fought you.
DreaMwrite1: You remember none of the other things especially seeing Akuma there.
Jun Nekkara: You mean I don't remember it happening originally, or even now I don't remember what I saw just a couple of minutes ago? ((Just trying to make sure we are on the same page))
DreaMwrite1: originally
Jun Nekkara: Okay
DreaMwrite1: You saw things in your own past which you do not remember anything about, but feel you should have.
DreaMwrite1: lol your the only one worried about Aira.
Jun Nekkara: Hehe
DreaMwrite1: They took a ball of death for you.
Jun Nekkara: Which is shocking considering worrying about Aira is what got me killed in the first place
DreaMwrite1: Well the young you.
DreaMwrite1: lol yep
Jun Nekkara: Hehe, if Akuma was my father then I guess I would be a full demon :-P
DreaMwrite1: Course you can chose what to do with your lost points along with 10 extra
DreaMwrite1: I'd suggest pumping up his current stats so he can damage Akuma more than before but thats just me.
Jun Nekkara: Well, the part that hurt is I lost Kage. He only was able to turn into him with the Merged ability. That second half of that is Garouki
DreaMwrite1: This is an opportunity for a lot of things.
DreaMwrite1: Jun's life has a timer now that should result in some interesting reactions.
DreaMwrite1: Well we will see about Kage. Currently you cannot turn into him but dont worry I have plans. So go ahead and think of something to give Kage.
Jun Nekkara: Well, I had an attack all lined up for him. It was somewhere in the 100s of damage. Can't remember exactly as I don't know where I put the paper. But I would have to check with you on certain things anyways
DreaMwrite1: sure go ahead. Be that creative guy I know you are ;-)
Jun Nekkara: Well, I guess Reincanation would be kind of pointless now :-P
DreaMwrite1: Heh ya.
DreaMwrite1: I dunno I figure that it was fair to give Jun at least until the end of this campaign not to mention take care of some unfinished business.
Jun Nekkara: Okay, so I can spend the 12 that was spent on Garouki (3 of the 15 I was counting was towards Kage) plus 10 more for a total of 22?
Jun Nekkara: Or did I understand you wrong?
DreaMwrite1: jeez 22 does seem rather large.
DreaMwrite1: Make it 15.
DreaMwrite1: Do what you will with it
Jun Nekkara: Okay
Jun Nekkara: Okay, found the paper. There were some disabilities based from actual ones, but altered. Those are the main questionables
Jun Nekkara: First, there is the Backblast. However, I was thinking of changing it slightly more. The damage of the backblast is 1/5th the full damage. I was thinking of making it effect him only (if you read the description) but automatic (simply can't avoid taking it)
DreaMwrite1: k
DreaMwrite1: That works well enough
Jun Nekkara: Slow (altered) -- Slow normally takes one combat action to use (level 1 of course). I was thinking of making the lose of action AFTER the attack as opposed to before. However, due to it being after, he also loses his second defense action
DreaMwrite1: hmm that works.
Jun Nekkara: The only other idea I was thinking of (though the most tricky) was an idea from Rurouni Kenshin. One of the guys had an attack that only ran along the ground. Therefore someone in the air wouldn't be effected. However, wasn't sure if that would really work (most opponents are ground based after all)
DreaMwrite1: Ah yes the boy who shows no emotions.
DreaMwrite1: He was pretty cool.
Jun Nekkara: Actually, different character
DreaMwrite1: oh ok
Jun Nekkara: The boy with no emotions is just super fast. The other one was with those guys who wanted to make thier own empire and the rich boy who they were using
DreaMwrite1: ohh that guy
DreaMwrite1: He made kind of a vacuum
DreaMwrite1: Couldnt it go in the air though?
Jun Nekkara: Well, he had a second attack that could. His first couldn't
Jun Nekkara: I remember those far too well
Jun Nekkara: Hey, if you don't need to go to bed early anymore. You can start watching Trigun. Right after it comes Cowboy Beebop
DreaMwrite1: yep
DreaMwrite1: Cowboy Bebop rocks ;-)
DreaMwrite1: night
DreaMwrite1: We can talk more on Kage later.
Jun Nekkara: Night, I'm going to switch back now anyways
Jun Nekkara: That is fine

 

© 1983, 1987, 1988, 1990 Kevin Siembieda; © 1995 Palladium Books, All rights reserved world wide. No part of this work may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments & people are fictional & any similarity to characters or persons living or dead is strictly coincidental.

 

Palladium Books©, Palladium 2nd Ed.©, Old Ones 2nd Ed.© Adventure's on the High Seas®, Monsters & Animals®,Dragons & Gods®, Yin-Sloth Jungles®, Adventures in the Northern Wilderness®, Further Adventures in the Northern Wilderness®, Island at the Edge of the World®, Rifts®, Mechanoids®, The Mechanoid Invasion®, Megaverse®, RECON®, & After the Bomb® are registered trademarks owned & licensed by Kevin Siembieda & Palladium Books, Inc..

Wolfen Wars™, Old Kingdom Mountains™, & Old Kingdom Lowlands™, Palladium Fantasy RPG™, Aliens Unlimited™, Beyond the Supernatural™, Boxed Nightmares™, Nursery™, MacrossII™, Millennium Tree™, Nightspawn™, Nightlands™, Heroes Unlimited™, Villains Unlimited™, Ninjas & Superspies™, Mystic China™, Chiang-Ku™, Triax™, Mindwerks™, Vampire Kingdoms™, The Juicer Uprising™, Phase World™, Wormwood™, Psyscape™, SAMAS™, Splugorth™, Cyber-Knight™, Glitter Boy™, Juicer™, Mind Melter™, Psi-Stalker™, Coalition States™, Northern Gun™, Erin Tarn™, Naruni™,Cyber-Knight™, Coalition States™, Mega-Damage™, M.D.C.™, I.S.P.™, P.P.E.™, S.D.C.™, & other names & titles are trademarks owned & licensed by Kevin Siembieda & Palladium Books, Inc. © 1983, 1987, 1988, 1990 Kevin Siembieda; © 1997 Palladium Books, All rights reserved world wide.

 

View Palladium's Internet Policy.

 

For problems or questions regarding this web contact:

admin@prysus.com

07/29/2011 04:04:41 AM -0700