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Bug Hunters

 

 

Psychic humans piloting mecha and fighting giant bugs is the back drop for this setting. Using BESM rules, this is a campaign where I got to play instead of run. I play the character of Darsh Belmont, a strong spirited and hot tempered teenager. Due to having lost everyone he's ever known in the bug invasion, he's started down a path of self destruction. Will he be able to snap out of this downward spiral in time to help stop the bugs, or will his actions doom his team and the rest of the world?

 

Note: While the game logs are complete, there are parts discussed in Instant Messenger or in a different window of the chat. This leaves some parts unclear, such as a section when my character, Darsh, almost disappears for a couple games while he's serving as a distraction (and all his actions taken while away from the main group are missing until he reunites with them). Though this may leave a few parts unclear, the story as a whole remains intact.

 

 

Setting Information

Mecha Explanation: Notes from the GM describing how the mecha fit into the world.

The Briefing: A file sent by the GM to help give a concept of the game.

 

 

Game Logs

Game 1

Game 2

Combat Map: Positions of characters and enemies.
Game 3

Darsh's Dream: GM description of a dream.

Game 4

Game 5

Game 6

Game 7

Game 8

Game 9

Game 10
Game 11

Game 12

Game 13

 

© 1983, 1987, 1988, 1990 Kevin Siembieda; © 1995 Palladium Books, All rights reserved world wide. No part of this work may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments & people are fictional & any similarity to characters or persons living or dead is strictly coincidental.

 

Palladium Books©, Palladium 2nd Ed.©, Old Ones 2nd Ed.© Adventure's on the High Seas®, Monsters & Animals®,Dragons & Gods®, Yin-Sloth Jungles®, Adventures in the Northern Wilderness®, Further Adventures in the Northern Wilderness®, Island at the Edge of the World®, Rifts®, Mechanoids®, The Mechanoid Invasion®, Megaverse®, RECON®, & After the Bomb® are registered trademarks owned & licensed by Kevin Siembieda & Palladium Books, Inc..

Wolfen Wars™, Old Kingdom Mountains™, & Old Kingdom Lowlands™, Palladium Fantasy RPG™, Aliens Unlimited™, Beyond the Supernatural™, Boxed Nightmares™, Nursery™, MacrossII™, Millennium Tree™, Nightspawn™, Nightlands™, Heroes Unlimited™, Villains Unlimited™, Ninjas & Superspies™, Mystic China™, Chiang-Ku™, Triax™, Mindwerks™, Vampire Kingdoms™, The Juicer Uprising™, Phase World™, Wormwood™, Psyscape™, SAMAS™, Splugorth™, Cyber-Knight™, Glitter Boy™, Juicer™, Mind Melter™, Psi-Stalker™, Coalition States™, Northern Gun™, Erin Tarn™, Naruni™,Cyber-Knight™, Coalition States™, Mega-Damage™, M.D.C.™, I.S.P.™, P.P.E.™, S.D.C.™, & other names & titles are trademarks owned & licensed by Kevin Siembieda & Palladium Books, Inc. © 1983, 1987, 1988, 1990 Kevin Siembieda; © 1997 Palladium Books, All rights reserved world wide.

 

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07/29/2011 04:04:41 AM -0700